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Police Chase Game

Information About Game

 
Developer

Unknown

Platform

Browser (desktop, mobile, tablet)

 
Technology

HTML5

 
Released

May 2025

 
Last Updated

July 2025

 
Rating

4.8 (235,719 votes)

 
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A riot leaves half the cellblock in chaos, and a handful of inmates make a break for the roof. You play Officer Charles, hustling floor by floor to cut them off before they hit fresh air. On paper it’s simple run, dodge, arrest. In motion, it’s a little meaner: debris blocks clean lines, improvised traps appear at the worst moments, and the timer keeps whispering, “Don’t think, move.” The game appears tuned for quick reads and small, confident choices rather than hero lunges. When you nail a route sidestep a rolling cart, thread a tripwire, slide into an elevator that pops you two floors ahead you’ll swear you planned it. When you don’t, well, you’ll know exactly which hesitation cost you.

CONTROLS
Desktop:

2001 11
Police Chase Game 2

Mobile: Touch Buttons on Screen

Routes matter more than raw speed. Elevators are shortcuts, but only if you reach them on a safe beat; sprinting blind into a trap near the doors is how good runs die. I found myself doing a quiet count one, two, shift and it helped more than pride wants to admit. The chase is less about chasing them and more about outsmarting the building.

Quick tips to score high

  • Plan a two-floor path. Commit to an elevator chain before the level starts getting loud.
  • Favor “safe lanes.” Hallway centers give you room to dodge left or right; hugging walls limits exits.
  • Look past the inmate. Eyes two hazards ahead; your feet will handle the close stuff.
  • Use micro-moves. Tiny sidesteps beat big swerves less recovery, fewer collisions.
  • Reset after a scrape. One deep breath, re-center, then accelerate; panic spawns mistakes.
  • Hit elevators on rhythm. Arrive early, let a hazard pass, then step in clean.

Common mistakes (and fixes)

  • Tunnel vision on the target → Do a quick left–right scan every few seconds; traps rarely sit in your sightline.
  • Ignoring the elevator to “keep pressure” → You’ll lose more time on stairs than you gain by shadowing. Cut ahead.
  • Over-correcting around debris → Make one decisive dodge and return to center; zigzags waste meters.
  • Waiting for a perfect gap → Take the good gap you see now; perfection usually means “too late.”

Fast facts

  • Genre: arcade chase / obstacle runner
  • Goal: catch inmates before they reach the roof
  • Core tools: route reading, hazard timing, elevator shortcuts
  • Session length: ~1–3 minutes per run (longer as you map optimal routes)
  • Difficulty: escalates with faster fugitives and denser traps

FAQ

Do I need to chase directly, or is cutting off better?
Cutting off wins. Elevators and smart angles usually beat shoulder-to-shoulder sprints.

Is there combat?
The focus is pursuit and obstacle management. Apprehension typically triggers on clean proximity rather than brawling.

How do I handle late-level chaos?
Pre-clear a mental lane, arrive early at the final elevator, and protect your rhythm—small dodges, no panic swerves.

Craving more quick-hit chases? Browse Action Games.